![]() If your sig resolution circle is bigger than the bullsye then you may miss the target because of the random scattering of your shots.Įxample: you will do full damage to a 500m wide target at 0.01 Rad/s at a range of 10km. If your sig resolution circle is smaller than the bullseye then you will never miss because of sig radius. Picture the sig radius of the target as a round bullseye target, picture your sig resolution as the pattern of scattered bullets shown as a circle. Signature Radius of the target vs Signature Resolution - The scatter of your bullets.You will do 0 damage to a target whose angular velocity is greater than your tracking speed.Įxample: You will do full damage to a 500m wide target moving at 0.1 Rad/s at a range of 10km, half damage at 0.15 Rad/s and 0 damage at 0.2 Rad/s. Angular Velocity of the target vs Tracking Speed - You will always do full damage to a large target within your optimal range whose angular velocity is less than half of your tracking speed.You will not deal damage to an object which is beyond your optimal range + 2x your falloff range.Įxample: You will do full damage to a 500m wide stationary target at 10km, half damage at 15km and 0 damage at 20km At your optimal + falloff you will do 50% damage to a large stationary object. Range of the target vs Optimal Range + 2x Falloff Range - You will always deal full damage to a large stationary object within your optimal range.Damage is dependant on three things:Įxamples will use a turret with optimal range 10km, falloff 5km, tracking 0.2 Rad/s, Signature Resolution 100m Generally favor powergrid over CPU for fitting reqs. In General - Turrets expend a charge in order to deal instant damage to an enemy. Lasers and projectiles are both currently strong in different ways, and once the winter patch hits, hybrid guns will likely be less of a distant third. Standard Missiles, however, can be quite useful.Īll guns have a very different feel to them depending on whether you fit close range (pulse lasers, blaster hybrids, auto cannon projectiles) or long range (beam lasers, railgun hybrids, artillery projectiles). Rockets are fairly terrible, because they have weak DPS and very close range. The post above this one summarizes the advantages and disadvantages of the different weapon classes pretty well, so I'll just tack on a few specific notes: Any character can train any weapon, and except in specific circumstances, you will generally want to use a type of weapon your ship has a bonus to. ![]() Currently, because of a range of factors, missiles and drones are popular in PvE (shooting red crosses), while Projectiles (Autocannons and Artillery) are popular for PvE. Most weapon types have advantages and disadvantages. Of course, you have to manage flight times, stop them taking aggro, make them shoot stuff that you want them to, when they go haring off on their own, and so on. (good tracking, melt your face dps in optimal)ĭrones are easier than everything, as you launch them and tell them to shoot stuff. Right now they're considered bad, but come the 29th, they're going to be better. Though you'll need to manage your capacitor. Lasers are easier than projectiles, as you don't need to worry about reloading, or falloff, as they're pretty much all optimal (3 to 1 optimal to falloff). Though you'll need to bear in mind things like tracking, optimal and falloff ranges, that kind of thing.Īnd both of them allow for damage type selection (although there's no short range kinetic ammo) Projectiles are easier, because you don't need to manage your capacitor. Though you'll want to read up on explosion radius and velocity. Missiles are easier, from the perspective that you'll always hit, regardless of the other ships motion. Maybe i should go for dominix and drones, its like ez mode isnt it im gonna start a new character so have to choose which faction is the best for me. For starters id recommend that you train standard missiles and a kestrel frigate :) As for guns tracking, optimal, and falloff explaining - you can hit me up in game :)Ĭurrently im using some hybrid turrets, i dont know what it is exactly and missile launcher with some rockets i think.Īnyway i just want to know what to go for when i upgrade. ![]() What weapon type are you using currently? If you miss with railguns, its possibly because of tracking issues. Long range ones are beam lasers, artillery, railguns, and standard missiles, heavy missiles, and cruise missiles. Short range ones are pulse lasers, autocannons, blasters, and rockets, assault / heavy missiles, and torpedoes. There are two weapon "groups" - long range and short range ones. Generally, weapon choice depends on your skills and ship type (as many ships receive hull bonuses to their racial weapon type). ![]()
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